![]() Optional: Blade Ward - Take only half damage from bludgeoning, piercing, and slashing attacks.Optional: Shocking Grasp - Deals lightning damage and prevents the target from using reactions advantage against creatures with metal armor. ![]() Ray of Frost - Deals cold damage and reduces a target's movement range by three meters.Fire Bolt - Hurls a mote of fire that deals damage.Moreover, we cite reasons as to what makes the School of Evocation really great. Our Baldur's Gate 3 Wizard build guide presents options for ideal spell picks during character creation and beyond. Wizards can learn a ridiculous number of spells. Weapons and armor: Staves and other simple weapons use cloth armor only so you can cast spells.Background: The Sage background is the most lore-friendly, and has two INT-based skills to boot.Race: Red Dragonborn (optimal), Asmodeus Tiefling (optimal), Deep Gnome (optional/lore-friendly), or High Half Elf (optional/lore-friendly).We recommend the following for the Baldur's Gate 3 Wizard build: As such, we have to fine-tune their capabilities to succeed. Wizards aren't going to last long in melee, and they certainly shouldn't wear any type of armor. However, you're able to respec and change classes when you see fit, if you want more flexibility. ![]() As an aside, we opted to focus on a build that avoids multiclassing. We also have a Wizard class overview that takes note of ideal selections during character creation. Our Baldur's Gate 3 Wizard build guide looks at the Evocation subclass, which is viable in the long run due to its amazing perk. ![]() ![]() Baldur's Gate 3 Wizard build guide - School of Evocationīaldur's Gate 3 Wizard build guide - School of Evocation. ![]()
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